This complex once hosted crucial inter-government meetings. Obviously they didn't go so well.
This map is a spiritual successor to my Far Cry Instincts Evolution map by the same name. It is designed to appear as the base level of a grandiose government building. There are many lines of sight and not many safe areas so expect long range fights despite the majority being indoors.
There are a few spots off the beaten path that you can camp at - just keep an eye out for camping stools.
This map is being submitted as my Team Slayer entry into the Forgetacular Contest at Bungie.net. Thanks to all of my supporters who want this in matchmaking. If I'm lucky we will get our wish ;)
Version History:
v1.3.6:
•Removed version number from map file (Now is description)
•Added gravity lift at outer walk for more path variance
•Moved sniper rifle to middle of atrium to promote power weapon battles.
•Removed Focus Rifle
•Moved Shotgun from the tree trunk to the Upper Deck (Old Sniper position)
•More killzone tweaking (2 problem spots fixed plus overall area optimization)
•Adjusted some health pack positions to promote game flow
•Hammer respawn increased to 180 sec
•Concussion Rifle respawn increased to 120 sec / ammo dropped to 12 shots
•Grenade Launcher respawn increased to 120 sec / ammo dropped to 5 shots
•Added DMR / Needle Rifle in pillboxes next to Reflection Pool
•Reflection Pool can be exited without requiring a jetpak or unblocked portal
•Added a couple Camping Stools
•More structure replacement for better overall look (ie - parts of stairs are now upside down inclines instead of corner platforms to give a smoother metallic look instead of a mixture glass, light fixture and metal floor.)
v1.2:
•$1800 budget recoop for framerate stability
•Rockets have been removed, along with platform that held them
•Modified sniper ammo to 8 shots
•Spiker replaced by 2nd needler
•Removed magnum spawns
•Modified grenade spawns
•More object cleanup - will it ever end?
•Expanded turret loft
•Revamped outer walkways upper section for more fluid movement
•better killbox implementation
•Playable waterpsace under bridge
•Added initial spawns for every possible team color
•Added respawn zones for better spawning
•Neutral CTF support
•Invasion Support - Just Kidding
v1.1:
•Removed Shield door due to Oddball and objective game abuse
•Added secondary teleport receiver for turret loft to negate teleport blocking
•Added kill boxes to some exploit areas
•Changed rocket launcher to normal physics. (It would display an empty gun)
•Altered some object colors
•Added detail objects with budget from shield door removal
•Added more spawns
•Removed a Texture Flashie (The only remaining one I think)
v1.0:
•Added outer walkway section on right side of map.
•Added various detail objects.
•Updated several game mode objective positions.
Beta:
•Initial Map release Candidate













